Starship Troopers 3: Marauder
Starship Troopers 3: Marauder

Posted by DJ I.Z.
Released on: 2008

Actually.... not all that bad!

We heard horror stories from the Doctor about how bad the second Starship Troopers movie was.  Since we're all gluttons for punishment (and I'm also a glutton for peanut butter M&Ms) we thought we'd give the second and the third a try.  Maybe we had karm on our side that day, because the 2nd was unavailable and we went straight for the 3rd.

Johnny Rico returns, and is promoted to Colonel.  The marines are still at war with the bugs, and we see a somewhat humorous newscast of the new weapons both sides have available.  We are also introduced to the new Sky Marshal, who is a psychic and is trying to better understand the bugs (oh, and he sings too... wtf?), who lands where Rico is stationed for a surprise visit.  Rico is reunited with some friends, and we start to see some facist/Nazi undertones in the movie, which was really freakin weird.  Anyone protesting the war is hung, and a few farmers find this as their fate.

Shortly, all hell breaks loose as the bugs are able to overrun the installation.  The Sky Marshal and a few others are shot down and forced to abandon their ships.  They have to fight for their lives and we quickly see a plot turn as some history and details about the Sky Marshal are released.  There's also some weird ban on religion, and so that was also a little odd to try to figure out.  Not sure what the point was behind it.... oh well, these aren't the types of movies you look for deep meaning in.

I won't spoil the ending, since fans of the first SST should check this out.  The bugs and other effects look like they were taken from a video game graphics engine, but we've definitely seen a lot worse.  The dialog is kinda hokey, but more in line with the mood of the original.  Pretty enjoyable, and I think we all came away pretty happy with the selection.  Of course, the highlightwas the song about it being a good day to die.  That's the kind of music we need to play to get through the day job.

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